agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct3D11/Texture2D1.cs

90 lines
4.7 KiB
C#

// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.Direct3D11
{
public partial class Texture2D1
{
/// <summary>
/// Initializes a new instance of the <see cref = "T:SharpDX.Direct3D11.Texture2D1" /> class.
/// </summary>
/// <param name = "device">The device with which to associate the texture.</param>
/// <param name = "description">The description of the texture.</param>
/// <msdn-id>ff476521</msdn-id>
/// <unmanaged>HRESULT ID3D11Device3::CreateTexture2D1([In] const D3D11_TEXTURE2D_DESC1* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D1** ppTexture2D)</unmanaged>
/// <unmanaged-short>ID3D11Device3::CreateTexture2D1</unmanaged-short>
public Texture2D1(Device3 device, Texture2DDescription1 description)
: base(IntPtr.Zero)
{
device.CreateTexture2D1(ref description, null, this);
}
/// <summary>
/// Initializes a new instance of the <see cref = "T:SharpDX.Direct3D11.Texture2D1" /> class.
/// </summary>
/// <param name = "device">The device with which to associate the texture.</param>
/// <param name = "description">The description of the texture.</param>
/// <param name = "data">An array of initial texture data for each subresource.</param>
/// <msdn-id>ff476521</msdn-id>
/// <unmanaged>HRESULT ID3D11Device3::CreateTexture2D1([In] const D3D11_TEXTURE2D_DESC1* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D1** ppTexture2D)</unmanaged>
/// <unmanaged-short>ID3D11Device3::CreateTexture2D1</unmanaged-short>
public Texture2D1(Device3 device, Texture2DDescription1 description, params DataRectangle[] data)
: base(IntPtr.Zero)
{
DataBox[] subResourceDatas = null;
if (data != null && data.Length > 0)
{
subResourceDatas = new DataBox[data.Length];
for (int i = 0; i < subResourceDatas.Length; i++)
{
subResourceDatas[i].DataPointer = data[i].DataPointer;
subResourceDatas[i].RowPitch = data[i].Pitch;
}
}
device.CreateTexture2D1(ref description, subResourceDatas, this);
}
/// <summary>
/// Initializes a new instance of the <see cref = "T:SharpDX.Direct3D11.Texture2D1" /> class.
/// </summary>
/// <param name = "device">The device with which to associate the texture.</param>
/// <param name = "description">The description of the texture.</param>
/// <param name = "data">An array of initial texture data for each subresource.</param>
/// <msdn-id>ff476521</msdn-id>
/// <unmanaged>HRESULT ID3D11Device3::CreateTexture2D1([In] const D3D11_TEXTURE2D_DESC1* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D** ppTexture2D)</unmanaged>
/// <unmanaged-short>ID3D11Device3::CreateTexture2D1</unmanaged-short>
public Texture2D1(Device3 device, Texture2DDescription1 description, DataBox[] data)
: base(IntPtr.Zero)
{
device.CreateTexture2D1(ref description, data, this);
}
/// <inheritdoc/>
public override int CalculateSubResourceIndex(int mipSlice, int arraySlice, out int mipSize)
{
var desc = Description;
mipSize = CalculateMipSize(mipSlice, desc.Height);
return CalculateSubResourceIndex(mipSlice, arraySlice, desc.MipLevels);
}
}
}